- On Thin Ice best choices focus on preparation, timing, and efficient boss tactics.
- Point of no return begins when Geralt speaks to Avallac'h beside the boat.
- Best preparation includes repairing gear, brewing potions, and securing useful bombs.
- Caranthir strategy relies on Quen, distance, and using Ice Elementals as cover.
- Eredin strategy rewards patience, counterattacks, and following him through the portal.
On Thin Ice Best Choices Before the Battle
On Thin Ice is a late-game main quest in The Witcher 3: Wild Hunt, and the best choices happen before the first conversation that launches the final battle. Geralt reaches the Nilfgaardian camp on the Marlin Coast while Avallac'h explains the plan to summon the Naglfar. Ciri is not allowed to join the initial battle, regardless of the dialogue choices selected during the briefing.
The most important decision is when to speak with Avallac'h beside the boat. Until that conversation, Geralt can still travel, upgrade equipment, collect ingredients, finish side content, and use the temporary camp services. Once the battle begins, the camp disappears and the quest moves through several major combat sequences without offering the same preparation window.
Video Highlights:
- The battle begins at the Nilfgaardian camp on the Marlin Coast.
- Ciri fights through Wild Hunt forces before confronting Caranthir.
- Geralt battles Caranthir, reaches the Naglfar, and faces Eredin.
- The quest leads directly into the next stage of the final storyline.
| Preparation Choice | Why It Matters | Recommended Action |
|---|---|---|
| Repair equipment | Several consecutive fights follow the briefing | Repair weapons and armor at the camp |
| Restock alchemy | Potions and bombs support both boss encounters | Brew and refill before speaking to Avallac'h |
| Check inventory | Looting the camp can trigger soldier hostility | Avoid taking items from exposed outdoor containers |
| Finish optional content | The camp becomes unavailable after the battle starts | Complete urgent side activities first |
| Save before briefing | The quest contains multiple scripted transitions | Make a manual save before talking to Avallac'h |
A quartermaster near the camp can provide repairs and blacksmith services before the battle begins. Some ingredients and weapons are also available inside buildings. However, taking items from containers in front of Nilfgaardian soldiers is treated as stealing and can cause the camp guards to attack. The safest approach is to use the services, inspect your own inventory, and avoid unnecessary looting.
One early quest detail deserves attention: the Contract: Devil by the Well quest may fail if it has not been completed before speaking with Avallac'h, depending on the ending path. Players pursuing a clean quest record should finish that contract before beginning the final sequence.
Speaking to Avallac'h next to the boat starts the battle. Make a manual save first, then confirm your weapons, armor, potions, bombs, and food are ready.
Repair Gear
Restore your silver sword, steel sword, and armor before the camp disappears.
Prepare Alchemy
Refill healing potions and offensive tools without relying on the next battlefield.
Check Side Content
Complete urgent contracts and activities that could become unavailable after the battle.
Save the Game
Preserve a checkpoint before the quest locks into its final combat sequence.
For a quest-by-quest reference, consult the On Thin Ice walkthrough on the Witcher Wiki, especially its sections on objectives, rewards, and known quest issues.
Best Choices for Starting the Battle
Once you are prepared, speak with Avallac'h to begin. The Sunstone is used to call the Naglfar to Undvik, but Caranthir freezes the forces gathered at the coast. Ciri then takes control of the situation and uses her Elder Blood abilities to push through the Wild Hunt.
The best choice during this portion is not to overthink enemy elimination. Wild Hunt enemies spawn continuously along much of Ciri's route, so advancing toward the objective is more important than clearing every opponent. Ciri's mobility and Blink ability let her break through groups quickly.
Finish Preparation
Repair your equipment, brew potions, organize bombs, and complete any urgent side content before talking to Avallac'h.
Start the Ritual
Speak with Avallac'h beside the boat when you are ready to commit to the battle and the disappearing camp.
Advance as Ciri
Move through the Wild Hunt forces instead of farming endlessly. Use Ciri's Elder Blood power and Blink to clear groups.
Break Caranthir's Orb
Damage Caranthir until the scripted sequence begins, then let Ciri destroy the orb on his staff.
Take Over as Geralt
Continue the encounter after Geralt is thawed, then surface quickly after the underwater transition.
The Ciri segment is designed around forward movement. Her enemies can reappear, so stopping to defeat every group wastes time and increases exposure to unnecessary attacks. Blink is particularly useful when several enemies are close together, while her Elder Blood aura helps her cut through the advancing formations.
The first Caranthir sequence ends after he has lost roughly one-third of his health. Ciri breaks the orb on his staff, but the explosion incapacitates her. Geralt then resumes the battle. This transition is scripted, so do not treat the first phase as a standard boss fight that must be completed entirely with Ciri.
| Battle Stage | Character | Best Priority | Avoid |
|---|---|---|---|
| Wild Hunt advance | Ciri | Move forward and use Blink | Repeatedly clearing respawning enemies |
| First Caranthir phase | Ciri | Damage the boss until the sequence triggers | Saving time by ignoring the objective |
| Second Caranthir phase | Geralt | Control distance and avoid projectiles | Staying surrounded by Ice Elementals |
| Naglfar approach | Geralt | Follow the route and reach the ship | Delaying for optional exploration |
| Eredin encounter | Geralt | Punish openings and follow portal transitions | Repeating long attack strings into his guard |
During the Ciri sections, prioritize the route rather than total enemy defeat. The quest advances when you reach the required areas, not when every Wild Hunt soldier is eliminated.
Caranthir Best Choices and Combat Setup
Caranthir uses ranged magic, teleportation, and Ice Elementals. He can launch projectiles from a distance and reposition frequently, making uncontrolled aggression risky. The safest approach is to maintain room for movement, watch the direction of his attacks, and use the arena to reduce pressure from summoned enemies.
Quen provides a useful safety layer when a projectile clips Geralt during repositioning. Yrden and Magic Trap can also help manage the space around the fight. Ice Elementals do not need to become the main target immediately; instead, position them between Geralt and Caranthir when possible. Caranthir's attacks can damage his own summons, giving Geralt an opportunity to survive while the battlefield clears.
| Caranthir Threat | Best Response | Practical Reason |
|---|---|---|
| Magic projectiles | Keep moving and use Quen | Reduces punishment from ranged attacks |
| Teleportation | Re-center before attacking | Prevents Geralt from striking empty space |
| Ice Elementals | Use distance and line-of-sight | Their bodies can interfere with Caranthir's attacks |
| Crowded arena | Retreat briefly and reposition | Creates space for signs and healing |
| Underwater escape | Swim directly upward | The objective is reaching the surface quickly |
At low health, the battle moves into a cutscene. Geralt pierces Caranthir, and the mage teleports them both underwater in a final attempt to kill him. This is not another extended combat phase. Swim toward the surface immediately. Killer Whale can provide additional breathing support if it is available, but direct movement is the main requirement.
After surfacing, Geralt can meditate before continuing toward the Naglfar. This is a useful recovery point because it gives you a chance to restore resources before the Eredin encounter. Use it instead of entering the next fight with damaged equipment or depleted healing supplies.
Quen
Use it as a buffer against magic projectiles and mistakes during close-range attacks.
Yrden
Combine it with Magic Trap when you need more control over the combat space.
Killer Whale
Keep it available for the underwater escape after Caranthir is defeated.
Do not spend every useful item before Caranthir ends. You can meditate after the underwater escape, so focus on safe positioning rather than panic-spending all supplies.
Eredin Best Choices and Boss Strategy
The route to Eredin contains additional enemies, but many of them can be bypassed by continuing toward the Naglfar. Geralt encounters Udalryk and Hjalmar during the approach, then reaches the ship as Eredin fights Crach an Craite. The confrontation with Crach is part of the quest sequence and leads directly into the final boss battle.
Eredin combines sword attacks, teleportation, and ranged magic. He is dangerous when Geralt attacks without a plan, but he can be staggered and punished during specific openings. The strongest general approach is to stay patient, avoid attacking into his guard, and use short windows after his ranged attacks or repositioning.
Rend can be effective when charged correctly, while Whirl can work when activated at a controlled moment. Repeatedly using Whirl without considering Eredin's parry can waste stamina and expose Geralt to a counterattack. Players without Rend should wait for Eredin to finish a ranged action, since he remains more vulnerable while stationary.
| Eredin Situation | Recommended Choice | Reason |
|---|---|---|
| Eredin teleports away | Reposition instead of chasing blindly | Keeps Geralt ready for the next attack |
| Eredin uses magic | Close distance carefully after the cast | He is more static during ranged attacks |
| Eredin blocks | Stop the attack string | Continuing can lead into a parry |
| Eredin opens a portal | Follow immediately | The fight continues on the icy plateau |
| Projectiles fall from the sky | Reach the portal quickly | The arena becomes hazardous during the transition |
The fight changes location when Eredin throws Geralt through a portal. On the icy plateau, maintain the same principles: use measured attacks, avoid unnecessary trades, and watch his teleport timing. When he opens another portal back to the Naglfar, follow it promptly. Large magical projectiles begin falling from above, so lingering in the area creates additional risk without improving the outcome.
Near the end of the battle, a cinematic sequence resolves the fight. Eredin reveals that both he and Geralt were manipulated by Avallac'h, then dies after the final exchange. Yennefer arrives through a portal and pulls Geralt away as the remaining Wild Hunt forces close in.
Wait for a clear opening, land a short attack sequence, and reset your position. Controlled damage is safer than forcing long combos against his parry.
| Reward or Outcome | Details |
|---|---|
| Experience | 500 XP, with the amount tied to story and sword difficulty |
| Weapon | Hav'caaren |
| Glyph | Lesser Glyph of Aard |
| Next quest | Tedd Deireadh, The Final Age begins |
| Story result | The Wild Hunt loses its king, but Avallac'h's plans become the next concern |
On Thin Ice Checklist and Missable Details
Use this checklist before committing to the battle. The quest is structured as a final sequence, so careful preparation has more value than trying to correct mistakes after the briefing.
Before Starting On Thin Ice:
- Repair the steel sword, silver sword, and armor
- Refill healing potions and review useful bombs
- Complete Contract: Devil by the Well if it is still active
- Finish urgent side quests and optional activities
- Make a manual save before speaking with Avallac'h beside the boat
A few technical issues can affect the quest. Caranthir may occasionally stop progressing after the transition from Ciri to Geralt; reloading the previous checkpoint is the practical response. If Geralt is heavily over-leveled, particularly in New Game Plus, Eredin may appear to remain alive while the game waits for a scripted portal transition.
Other reported issues include a quartermaster icon remaining on the map after the camp disappears and unusual Wild Hunt spawns near the sea northeast of the camp. These problems do not represent intended choices, so reloading a recent save is preferable if the quest stops advancing.
Reload the latest checkpoint before repeating the transition. Avoid relying on a single autosave when the battle changes from Ciri to Geralt or when Eredin reaches the final phase.
The camp itself is temporary. Once the battle starts, its services and supplies are no longer available in the same form, and the location returns to a deserted state afterward. Treat the pre-battle area as a preparation hub, not as a permanent merchant location.
FAQ: On Thin Ice Best Choices
Q: What is the most important choice in On Thin Ice?
The most important choice is when to speak with Avallac'h beside the boat. That conversation begins the battle, so repair gear, prepare alchemy, finish urgent side content, and save first.
Q: Can Ciri join the opening battle if I choose different dialogue?
No. Ciri is kept out of the initial battle regardless of the dialogue choices during Avallac'h's briefing. She later enters the fight after Caranthir freezes the gathered forces.
Q: What is the best strategy against Caranthir?
Use Quen for protection, maintain distance, and position Ice Elementals between Geralt and Caranthir when possible. After the underwater sequence begins, swim directly to the surface.
Q: What should I do when Eredin opens a portal?
Follow him through the portal promptly. The battle continues on an icy plateau, and later falling projectiles make delaying the transition more dangerous.
The strongest On Thin Ice route is simple: prepare before the boat conversation, advance efficiently as Ciri, control space against Caranthir, and use patient openings against Eredin.