On Thin Ice Haiku Games walkthrough: Chapter Guide - Guide

On Thin Ice Haiku Games walkthrough: Chapter Guide

Follow this On Thin Ice Haiku Games walkthrough for puzzle solutions, chapter codes, item locations, and the final bridge fight.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice walkthrough: Follow the chapter-by-chapter route from Haiku Games.
  • Chapter 1 codes: Use 63849, 40827, and 9416 at the main puzzle points.
  • Chapter 2 route: Disarm the robot, solve the elevator puzzles, and escape the office.
  • Chapter 3 clues: Investigate Dan’s computer, identify the traitor, and monitor the phone.
  • Final chapter: Avoid the drones, rescue Murphy, and use the correct fight counters.

On Thin Ice Haiku Games Walkthrough Overview

The On Thin Ice Haiku Games walkthrough covers all four chapters of this Adventure Escape Mysteries case. Kate Gray and Murphy investigate a ransomware attack, a missing informant, a police-station betrayal, and a criminal group operating during a blizzard.

Most puzzles combine item hunting with visual clues. Before entering a code, inspect nearby posters, tattoos, symbols, computer screens, or object arrangements. The game often gives the solution indirectly rather than placing the answer beside the lock.

Video Highlights:

  • Chapter 1 cabin investigation and the first safe combination
  • Ice bridge, burnt car, phone, and triangle puzzles
  • Chapter 2 office robot and elevator solutions
  • Chapter 3 police-station investigation
  • Chapter 4 drone route, rescue sequence, and final fight

Search Carefully

Inspect every object with a sparkle, including furniture, bodies, posters, drawers, and background details.

Track Your Items

Keep note of keys, tools, wires, symbols, and puzzle pieces because many items are used several screens later.

Read Visual Clues

Codes frequently come from counting symbols, matching colors, or copying an arrangement shown elsewhere.

ChapterMain settingCore objective
Chapter 1Police station and snowy cabinFind Hacksaw’s evidence
Chapter 2Negotiator’s officeRecover the ransom drive and escape
Chapter 3Police stationIdentify the traitor
Chapter 4Snowy compoundRescue Murphy and stop Sticks
Puzzle Habit

Before using an item, inspect it in your inventory and revisit earlier rooms. Several solutions require combining clues from separate locations.

Chapter 1 Walkthrough and Puzzle Codes

Chapter 1 begins with the ransomware attack at the police station before moving to Hacksaw’s cabin. The safest route is to collect every visible item first, then use the resulting clues in sequence.

1

Unlock the Police Station Computer

Take the chip reader from the box and place it on Kate’s desk. Inspect the highlighted numbers on the reader and enter 63849 into the computer.

2

Clear the Cabin Entrance

At the snowy cabin, collect the wheel, nozzle, and fuel. Use them on the snowblower, then clear the snow from the doorway. Arrange the metal numbers to form 40827 and enter that code on the cabin door.

3

Open the Cabin Safe

Search the cabin, move the mattress and rug, open the window, and use the hacksaw on the loose floorboards. Wet the curtain cloth outside, then use it to clean the blood from the safe.

4

Count the Tattoo Symbols

Match the symbols on the note with the tattoos on the body. Count arrows, skulls, hearts, and waves in that order. The safe code is 9416.

5

Recover the Evidence

Use the lockpick gun to open the side door. Extinguish the burning car, collect the crowbar and wrench, repair the wheelchair, and use the small key on the locked box.

The symbol count for the safe is fixed by the visible tattoo clues. The arrow appears nine times, the skull four times, the heart once, and the wave six times.

PuzzleRequired clueSolution
Police computerChip reader numbers63849
Cabin keypadRearranged metal numbers40827
Cabin safeArrow, skull, heart, wave counts9416
Phone lockHacksaw’s faceFacial ID
MailboxCharged phoneUnlock with the phone

After opening the box near the burnt car, take the screwdriver and additional triangles. Use the screwdriver on the compartment in the leg to retrieve the dead phone. Charge it on the wireless charger, then use Hacksaw’s face to unlock it.

Read the phone messages to learn about a delivery. Return to the mailbox outside and use the phone to open it. The mailbox contains more triangles and a chart. Place all the triangles into the cabinet puzzle and guide the electrical dot to the yellow triangle. Each move rotates the triangle where the dot lands, so plan the route instead of tapping randomly.

Finally, place the letter, chart, and photo on the wall. This opens the hidden safe containing the hard drive and completes the chapter.

Chapter 1 Warning

Do not spend the 9416 safe combination before cleaning the blood from the safe. The symbol strip only becomes useful after the surface is clear.

Chapters 2 and 3 Investigation Guide

The second and third chapters shift from outdoor survival puzzles to investigation and device-based challenges. Carefully record the order of symbols and colors, since several locks depend on sequence rather than quantity.

In Chapter 2, Kate and Murphy visit a negotiator’s office. Start by speaking with the robot and noting the highlighted dialogue clues. The correct order uses the shield first, the hourglass in the center, and the no-talk symbol last.

Chapter 2 puzzleItems or clueSolution method
Robot caseShield, hourglass, no-talk symbolsMatch first, center, and last positions
EMP deviceWire, capacitor, power supplyAssemble the device and disarm the robot
Computer imageCorner piecesRebuild the image from the corners
Elevator codeBlack-and-white, yellow-black, framed black, solid black4365
Office shelvesBackground object arrangementCopy the displayed placement

After opening the robot case, collect the wire. Find the capacitor and power supply, then assemble the EMP device. Once the robot is disabled, use the computer chips to restore the image puzzle. Completing it opens the elevator.

Enter 4365 at the elevator panel. In the office, examine the hard drive and continue the conversation. When the negotiator escapes, collect the rope, lamp-related items, key, frame, and other objects needed to clear the exit.

The shelf puzzle is solved by matching each item to the arrangement shown in the room’s background. Place the objects in the displayed positions, then solve the path puzzle so Kate and Penny can reach the exit. The chapter ends after the robot is installed and the escape route is restored.

Chapter 3 returns to the police station. The first hard-drive clue uses colored frames and a tree image. The relevant values are 21, 10, and 12, which open the drive.

Investigation Strategy

When a puzzle displays a sequence such as first, center, and last, write the positions down before interacting with the lock. This prevents accidental rearrangement.

In the computer laboratory, wake Dan by using the column on him, then gather two graphics cards, a drawer handle, plastic tubes, and coolant. Assemble the computer and repair the photo frame with the remote. The frame provides the password values for the clock, snowflake, fish, and gear symbols.

Chapter 3 taskClue or itemResult
Hard-drive lockColored frame and tree values21, 10, 12
Computer passwordClock, snowflake, fish, gear5397
Contact bookColored row puzzleYellow top, white middle, green bottom
Evidence roomBent wire and cleaned code panelOpen the evidence storage
Phone monitorHexagon numbersConnect matching sides

Enter the password in the order shown by the computer: clock 5, snowflake 3, fish 9, and gear 7. Rearrange the colored rows so yellow is on top, white is in the middle, and green is at the bottom. This reveals the contact book.

Dial the contact entries to locate the traitor. After Dan is detained, use sanitizer to clean the frozen code panel. The nearby poster supplies the counting clue: two people provide four hands, zero items, two shirts, four shoes, and two mouths. Enter 40242.

Use the bent wire to retrieve the evidence-room keys. Collect the police tape and use it to move Murphy aside. Dan can eventually be questioned after using water from the cell to wake him. The final hexagon puzzle connects tiles according to their available sides and printed numbers.

Chapter 4 Final Route and Boss Fight

Chapter 4 follows Kate and Murphy to Sticks’s location. It combines timed movement, environmental item use, and a final combat-style response puzzle.

Begin at the gate by taking the vodka and cleaning the frozen panel with the cloth. Inspect the posters to identify the bullet-hole sequence. The gate code is 991224: one bullet hole corresponds to 99, two correspond to 12, and three correspond to 24.

Once the gate opens, move through the drone area while collecting the markers. Watch the drone’s movement pattern and wait for a safe opening before crossing. The route is easier when you collect nearby markers first and avoid rushing toward the next screen.

Chapter 4 stageRequired actionKey result
Gate panelRead bullet-hole posters991224
Drone routeCollect the marked pointsReach the compound
Murphy rescueGather planks and blocksBuild a bridge
Hidden chimney doorCollect three ringsMatch the ring pattern
GeneratorUse the code from the bagRestore the generator
Final fightCounter each attackDefeat Sticks

Inside the compound, Murphy falls through a trap. Collect the hammer, planks, and wooden blocks, then build a bridge. Nail the planks into position to rescue him.

Next, locate the three rings. One is already available, one can be taken with the hook, and another is hidden beneath the firewood. Place the rings in the chimney mechanism and copy the displayed pattern. This opens the hidden route.

Separate the three culprits by opening the door and using the hook on the bag. Take the money, chisel, and generator code. Use the chisel on the globe to find whiskey, then use the whiskey as fuel. Enter the generator code 7427, load the generator, and start it.

The final fight uses a counter system. The available actions are punch, kick, elbow, dodge, block, and stop. Choose the response that defeats the incoming action rather than repeating the same move.

Incoming actionRecommended counter
PunchElbow
KickDodge or block according to the round
ElbowKick
StopDodge
BlockAvoid wasting a counter
DodgeUse a direct attack when available

The encounter may require adjusting after an incorrect selection. Focus on the relationship between the moves: dodge avoids stop, elbow beats punch, and kick counters elbow. Follow the displayed fight sequence carefully to complete the final confrontation and finish the story.

Final Encounter Tip

The bridge fight is a response puzzle, not a damage race. Read the opponent’s move first, then select the action that defeats it in that round.

Completion Checklist and FAQ

Use this checklist to confirm that every major investigation step is complete. If a chapter does not advance, return to the last room and inspect objects that still have sparkle indicators.

Story Completion Checklist:

  • Enter 63849 at the police-station computer
  • Open the cabin with 40827 and the safe with 9416
  • Recover Hacksaw’s phone, mailbox package, and hard drive
  • Complete the Chapter 2 robot, elevator, and shelf puzzles
  • Identify the Chapter 3 traitor and finish the Chapter 4 rescue
Item typeCommon locationWhy it matters
Mechanical toolsCabin, car, evidence roomOpen panels, repair objects, or retrieve keys
Electronic partsPolice station and officeBuild computers, phones, and the EMP device
Symbol piecesBody, mailbox, cabinetsComplete the triangle and visual-sequence puzzles
Clue documentsNotes, posters, charts, messagesProvide codes and arrangement patterns

For additional chapter-one reference, consult the Adventure Escape Mysteries – On Thin Ice walkthrough guide. It provides a room-by-room breakdown of the opening cabin investigation and its puzzle sequence.

Q: What is the first code in the On Thin Ice Haiku Games walkthrough?

The first code is 63849. Use the chip reader on Kate’s desk, inspect the highlighted numbers, and enter them into the police-station computer.

Q: What is the Chapter 1 cabin door code?

The cabin door code is 40827. Arrange the metal numbers on the board using the nearby directional clue before entering the code.

Q: How do I open the Chapter 1 safe?

Clean the blood from the safe with the wet curtain, then count the arrow, skull, heart, and wave symbols on the body. Enter 9416.

Q: What is the Chapter 2 elevator code?

The Chapter 2 elevator code is 4365. Match the four panel symbols with their corresponding patterns beneath the control panel.

If You Are Stuck

Check your inventory, revisit earlier rooms, and inspect every highlighted object. On Thin Ice often delays the use of a key item until a later clue has been revealed.