On Thin Ice Adventure Escape: Step-by-Step Walkthrough - Game

On Thin Ice Adventure Escape: Step-by-Step Walkthrough

Solve every major puzzle in On Thin Ice Adventure Escape, including cabin codes, phone clues, police station locks, and the final fight.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice Adventure Escape follows Kate Gray and Murphy through four mystery chapters.
  • Chapter 1 centers on Hacksaw’s cabin, the tattoo safe, and the evidence hard drive.
  • Chapter 2 uses robot clues, computer chips, item placement, and elevator puzzles.
  • Chapter 3 exposes the police-station traitor through computer access and evidence checks.
  • Chapter 4 combines stealth movement, rescue puzzles, generator repairs, and a final fight.

On Thin Ice Adventure Escape: Story Route

On Thin Ice Adventure Escape is a four-chapter mystery in Haiku Games’ Adventure Escape Mysteries series. Kate Gray and Murphy investigate a ransomware attack, a murder at a snowy cabin, a police betrayal, and a gang connected to the case. The strongest way to approach the story is to inspect every room carefully, collect all visible objects, and delay code entry until the clue has been fully interpreted.

Video Highlights:

  • Chapter 1 begins with the police station ransomware investigation.
  • The snowy cabin introduces the 40827 door code and the 9416 safe code.
  • Later chapters expand the case into a police-station conspiracy.
  • The walkthrough reaches the final confrontation with Sticks.

The game rewards observation rather than fast clicking. Many puzzles connect several objects across different rooms, so a locked box may need a tool found elsewhere. Keep a mental inventory of every unused item, especially wires, keys, symbols, and documents.

ChapterMain locationKey objectiveImportant puzzle types
1Police station and snowy cabinFind Hacksaw’s evidenceCodes, symbol counting, sliding blocks, triangle routing
2Negotiator’s officeRecover the kidnapped girlRobot dialogue, EMP assembly, image arrangement, item placement
3Police stationIdentify the traitorComputer access, password symbols, evidence-room lock
4Snowy compound and manorRescue the hostage and stop SticksDrone timing, bridge repair, generator puzzle, combat choices
Investigation Habit

Inspect objects more than once. A phone, poster, tattoo, or framed image may reveal a clue only after another action changes the scene.

Chapter 1 Walkthrough: Cabin Codes and Evidence

Chapter 1 establishes the central investigation. Start at the police station, then follow Murphy to Hacksaw’s cabin. The chapter uses several linked objectives, so avoid leaving an area before checking new points of interest.

1

Unlock the Police Computer

Take the chip reader from the box and place it on the desk. The highlighted number sequence is 63849. Enter it into the computer to begin the investigation.

2

Clear the Cabin Entrance

At the snowy cabin, collect the wheel, nozzle, and fuel. Install them on the snowblower, then use the repaired machine to clear the entrance.

3

Enter the Cabin

Collect the metal numbers and arrange them on the nearby board. The correct sequence is 40827. Enter it on the cabin keypad.

4

Open the Tattoo Safe

Inside, inspect the body, symbols, floorboards, and phone compartment. Use the hacksaw on the loose boards, wet the cloth outside, and wipe the safe. Count the symbols: arrow nine, skull four, heart one, and wave six. Enter 9416.

5

Recover the Evidence

Use the lockpick gun to reach the outside area. Extinguish the vehicle fire, collect the crowbar and wrench, repair the wheelchair, and use the small key on the locked box. Charge the dead phone, unlock it with Hacksaw’s face, and read the messages.

The cabin’s first major code sequence is summarized below.

PuzzleClue locationSolutionResult
Police computerChip reader63849Opens the investigation computer
Cabin keypadMetal-number board40827Opens the cabin
Tattoo safeSymbols on Hacksaw’s body9416Reveals the letter, triangles, and lockpick gun
MailboxHacksaw’s phone messagesPhone accessProvides more triangles and a chart

After opening the mailbox, return inside and place the collected triangles into the cabinet puzzle. Guide the electrical dot toward the yellow triangle. Each move rotates the triangle it lands on, so plan the route instead of tapping randomly. Finish by placing the letter, chart, and recovered photo on the wall. This opens the hidden compartment containing Hacksaw’s hard drive.

Chapter 1 Warning

Do not enter 9416 before wiping the blood from the safe. The symbol clue is difficult to read until the cloth has been soaked outside.

The chapter’s best inventory order is:

  • Chip reader and computer clue
  • Snowblower parts
  • Metal numbers
  • Hacksaw, cloth, and symbol strip
  • Lockpick gun
  • Fire extinguisher and cleaning oil
  • Crowbar, wrench, and phone cord
  • Small key, screwdriver, and dead phone
  • Triangles, chart, letter, and photo

Chapter 2 Walkthrough: Robot and Office Puzzles

Chapter 2 moves the investigation to a negotiator’s office. Kate must deal with a security robot, create an EMP, search the office, and arrange objects to open the escape route. The chapter is less about numeric codes and more about reading visual patterns.

Robot Clue

Read the dialogue carefully. The relevant order is shield first, hourglass center, no-talk symbol last.

EMP Assembly

Wrap the wire, find the capacitor and power supply, then combine the parts into an electromagnetic pulse device.

Elevator Code

Match the symbols beneath the panel. The sequence is 4365.

Shelf Arrangement

Collect the office objects and place them according to the background image before opening the exit route.

Begin by questioning the robot. Its dialogue contains the order needed for the nearby case. Open the case, take the wire, and search the room for the capacitor and power supply. The chandelier and hidden wall compartment provide several of the required components. Assemble the EMP and use it to disable the robot.

Chapter 2 taskRequired actionKey result
Security robotMatch shield, hourglass, and no-talk symbolsCase opens
EMP deviceCombine wire, capacitor, and power supplyRobot is disabled
Computer-chip imageComplete the corner-based arrangementElevator becomes available
Elevator panelMatch black, white, yellow, and framed symbolsEnter 4365
Office exitArrange collected objects like the background displayEscape route opens

In the office, collect the hard drive, fan, rope, lamp, clamp, frame, and other visible objects. Use duct tape to repair the lamp, then use the rope and key where needed. The background display provides the placement order, so compare shape, color, and silhouette rather than relying on the item names.

The final elevator puzzle requires swapping squares until both Kate’s and Penny’s paths connect. If one route works but the second path remains blocked, continue rotating the central blocks. The puzzle is solved only when both routes are complete.

Pattern Reading Tip

For Chapter 2, treat the background image as the answer key. The office objects are not placed by category alone; their exact positions matter.

Chapter 3 Walkthrough: Find the Police Traitor

Chapter 3 returns to the police station and focuses on identifying the traitor. The sequence mixes a hard-drive password, a sleeping computer user, a prison evidence lock, and a monitoring-device puzzle.

Start with the hard drive. Repair the damaged signal with the sticker, then inspect the colored frame and nearby tree clue. The matching symbols provide 21, 10, and 12, which unlocks the drive.

Next, access the computer laboratory. Dan is asleep, so collect the column and use it to wake him. Search the drawers for the handle, plastic tubes, coolant, and two graphics cards. Assemble the computer, then solve its symbol password.

Computer symbolClue value
Clock5
Snowflake3
Fish9
Gear7

Enter the symbols in the order shown by the computer prompt: clock, snowflake, fish, gear. After opening the computer, rearrange the colored rows so yellow is on top, white is in the middle, and green is at the bottom. This reveals the contact book and points the investigation toward Dan’s phone.

The prison sequence follows a practical object chain:

  • Take the sanitizer and bent wire.
  • Use the bent wire to obtain the evidence-room keys.
  • Use police tape to move Murphy aside.
  • Wipe the frozen panel with sanitizer.
  • Read the poster clue and enter the prisoner-count code.
  • Search the opened belongings for the required papers.
  • Use the bent wire to retrieve the mug.
  • Fill the mug with water and wake Dan.
  • Return his sunglasses so he will talk.

The evidence-room code is based on the number of body features shown on the poster. The relevant counts are four hands, zero items, two shirts, two pairs of shoes, and two mouths, producing 40222.

Traitor Route

The contact book and ringing phone identify Dan as the apparent traitor. Continue questioning him, because the conversation reveals that his daughter is being used against him.

The chapter ends with a monitoring-device puzzle. Attach the antenna and battery pack to the radio, then connect the numbered hexagons. Begin with the hexagon that has the most connection points, then place restricted pieces where their available sides fit. This reduces the number of possible arrangements and makes the final layout easier to complete.

Chapter 4 Walkthrough: Compound, Rescue, and Final Fight

Chapter 4 takes Kate and Murphy to the location where Sticks is hiding. The route combines a gate code, timed drone movement, a rescue bridge, a hidden door, and a final combat sequence.

At the gate, use the vodka to clear the frozen panel. Read the three nearby posters and compare bullet-hole counts with the printed numbers. The gate code is 991224. Once inside, move between drone paths and collect the markers when the machines move away from the route.

AreaMain clue or toolSolution
Compound gateThree numbered bullet-hole posters991224
Manor floorPlanks, blocks, and hammerBuild a bridge
Chimney doorThree rings and pattern clueMatch the V-W-X-K arrangement
Generator areaPasscode from the bagUse the revealed code
Final bridge fightCombat interaction rulesSelect counters carefully

When Murphy falls, collect planks and wooden blocks. Use the hammer to build a bridge across the gap. Inside the manor, find the remaining rings with the hook and place all three into the hidden-door mechanism. Match the pattern shown by the clue, then use the resulting code in the next area.

Separate the three criminals one at a time. Search the first room for money, the bag, the chisel, and the generator passcode. Use the chisel on the globe to find whiskey, then use the bottle as fuel where required. Repair the generator with the available tool and disable the guard with the book and taser.

The final confrontation uses a counter system. The key relationships are:

  • Elbow defeats punch.
  • Punch defeats kick.
  • Kick defeats dodge.
  • Dodge defeats block.
  • Block defeats stop.
  • Stop defeats every attack except dodge.
  • Some actions are ineffective against their matching counter, so avoid repeating a move without checking the opponent’s choice.
Final Fight Warning

The combat puzzle is sequence-based rather than damage-based. If a round fails, review the opponent’s previous action and choose its counter instead of selecting the strongest-looking move.

The final successful route uses dodge, block, elbow, and kick at the appropriate moments. After Sticks is defeated, the investigation concludes with Kate and Murphy resolving the case and finally reaching their delayed date.

Completion Checklist and FAQ

Use this checklist to confirm that every major investigation objective is finished.

Essential Story Milestones:

  • Enter 63849 on the police computer
  • Open the cabin with 40827
  • Unlock the tattoo safe with 9416
  • Recover Hacksaw’s hard drive from the hidden compartment
  • Disable the Chapter 2 robot with the EMP
  • Identify Dan’s role through the contact book and phone
  • Repair the Chapter 3 monitoring device
  • Reach Sticks and complete the final bridge fight

The chapter structure is easier to remember when each section has one main objective: evidence in Chapter 1, escape in Chapter 2, identification in Chapter 3, and confrontation in Chapter 4.

Q: What is the first major code in On Thin Ice Adventure Escape?

The first code is 63849. Use the chip reader at the police station to reveal the highlighted digits, then enter them on the computer.

Q: How do I open the cabin in Chapter 1?

Arrange the metal numbers on the board to form 40827, then enter 40827 on the cabin keypad.

Q: What is the tattoo safe code?

The safe code is 9416. Count the arrow, skull, heart, and wave symbols on Hacksaw’s body after cleaning the safe.

Q: Where can I find more help for the first chapter?

The related On Thin Ice walkthrough guide at https://www.appunwrapper.com/2022/12/07/ae-mysteries-on-thin-ice-walkthrough-guide/ provides additional Chapter 1 puzzle coverage.

Best Completion Strategy

Keep a written list of unused objects and confirmed codes. On Thin Ice frequently turns an item collected in one room into the solution for a puzzle several screens later.