On Thin Ice chapter 3 walkthrough: Step-by-Step Guide - Guide

On Thin Ice chapter 3 walkthrough: Step-by-Step Guide

Follow this On Thin Ice chapter 3 walkthrough for every code, item location, computer puzzle, interrogation step, and phone-monitoring solution.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice chapter 3 walkthrough covers every major puzzle from the hard drive to the final phone monitor.
  • Hard drive code: Use the color order to enter 21 10 12.
  • Computer PIN: Match the screen icons with photos to enter 5397.
  • Locker code: Apply the prisoner rules to enter 40242.
  • Final objective: Build the phone-monitoring device and connect its hexagons correctly.

On Thin Ice chapter 3 walkthrough: Police Station Opening

On Thin Ice chapter 3 walkthrough begins at the police station, where Kate investigates a compromised system during the storm lockdown. The opening sequence combines an observation puzzle, a damaged clue device, and a color-coded hard drive lock. Examine each highlighted photo before entering the code, because the color order matters more than the order in which the clues appear.

Video Highlights:

  • The hard drive clue uses three highlighted police code names.
  • The opening code is assembled from Blackjack, Dimebag, and Nooner.
  • The damaged chart must be repaired before its pattern can be read.

The hard drive displays six colored positions: two blue, two red, and two green. The matching chart identifies three names that convert into numbers:

Clue nameNumberHard drive color
Blackjack21Blue
Dimebag10Red
Nooner12Green

The chart initially shorts out, so take the police sticker and use it to repair the exposed wire. After the chart works again, inspect the three highlighted references. Their numbers must be placed according to the hard drive colors, producing 21 10 12.

Inspect the Drive

Check the colored slots and note the sequence: blue, red, green.

Repair the Chart

Use the police sticker on the damaged wire so the clue becomes readable.

Enter the Code

Convert the three highlighted names and enter 211012 without spaces.

Observation Tip

Do not enter the clue numbers in discovery order. The drive requires the numbers to be rearranged by color, giving 21, 10, then 12.

Opening taskRequired actionResult
Damaged chartRepair the wire with the police stickerThe chart can be examined
Name cluesInspect Blackjack, Dimebag, and NoonerNumbers 21, 10, and 12
Hard driveFollow blue, red, green orderCode 211012

Dan’s Office and the Computer PIN

After unlocking the drive, take it downstairs to Dan’s office rather than connecting it directly to Kate’s computer. Dan is asleep, and the room contains the parts needed to rebuild a safer computer system. Clear the area, collect the equipment, and assemble the cooling hardware before trying to access the drive.

Use these steps to keep the item sequence organized:

1

Collect the Room Items

Remove the clutter, pull the blanket from under Dan, and collect the grabber, two fan bays, remote control, and cabinet handle.

2

Open the Storage Areas

Replace the missing cabinet handle to obtain the plastic tubes. Open the other drawer to collect coolant, then use the grabber to reach the Zap Cola on top of the closet.

3

Wake Dan Briefly

Give Dan the Zap Cola. When he shifts, collect the graphics card and microfiber cloth from beneath him.

4

Build the Computer

Combine the two fan bays, plastic tubes, coolant, graphics card, and hard drive with the computer setup.

5

Clean the Digital Frame

Use the microfiber cloth on the desk frame, then use the remote control when the frame becomes stuck between photos.

The computer password uses four icons: a stopwatch, snowflake, fish, and gear. Match each icon to the appropriate image in the digital frame. The resulting digits are shown below.

Computer iconMatching image clueDigit
StopwatchTime or escape-room photo5
SnowflakeSnowboarding image3
FishSushi image9
GearRobot image7

Enter 5397 to unlock the computer. The next screen starts the Hard Drive Mysteries puzzle. Rearrange the colored data so that yellow occupies the top row, white occupies the middle row, and green occupies the bottom row.

Avoid a Common Mistake

The computer password is not taken from the icons themselves. Each icon points to a photo, and the number comes from the matching image.

Puzzle stageCorrect arrangement or codePurpose
Digital frameStopwatch, snowflake, fish, gearIdentifies the four photo clues
Computer PIN5397Unlocks Dan’s computer
Data puzzleYellow top, white middle, green bottomOrganizes the hard drive information

Clear the Room and Open the Locker

Once the computer reveals Dan as the inside contact, Kate needs privacy to question him. The nearby officers must leave the area, but each one requires a different item or action. The keyring, police tape, arrest papers, and Dan’s belongings all play a role in clearing the room.

First, collect the hand sanitizer and knock down the framed rules. Take the bent wire and read the highlighted words on the rules. Use the wire to pull the keyring from Jacob, then use the key to open the evidence-room door and access a locker containing police tape.

The second locker has a frozen five-digit lock. Clean it with sanitizer to reveal the clue, then apply the rules to two people: the prisoner and one visitor. Count the highlighted categories rather than the people currently visible in the room.

Rule categoryCount for two people
Hands4
Items0
Shirts2
Shoes4
Mouths2

The correct locker code is 40242. Take Dan’s belongings from inside. Give those belongings to Keiko, then collect the arrest papers. Give the police tape to Murphy and the arrest papers to Jacob. With all three people gone, Kate can return to Dan.

Jacob

Use the bent wire to obtain his keyring, then use the key to access the locked area.

Murphy

Give him the police tape so he leaves the investigation area.

Keiko

Return Dan’s belongings to her, then collect the arrest papers for Jacob.

Locker Solution

The five-digit locker code is 40242. It represents four hands, zero items, two shirts, four shoes, and two mouths for the prisoner and one visitor.

ObjectiveItem neededOutcome
Reach the keyringBent wireObtain Jacob’s key
Open the evidence areaKey from JacobCollect police tape
Open the frozen lockerSanitizer and rules clueEnter 40242
Remove KeikoDan’s belongingsKeiko leaves
Remove MurphyPolice tapeMurphy leaves
Remove JacobArrest papersJacob leaves

Wake Dan and Follow the Hidden Key

With the room cleared, use the bent wire to pull the tin mug and Dan’s glasses from his area. Fill the mug with the water dripping from the cell, then use the filled mug to wake Dan. Give him the glasses so he can speak with Kate.

Dan explains that the girl in the photograph is his daughter. The ransomware group threatened her, forcing him to compromise Kate’s computer. His confession identifies the motive behind the betrayal and advances the investigation.

Dan then gives Kate his belt. Inspect it carefully to find a hidden compartment and take the mysterious key inside. Use that key on the closet. Inside, collect the laptop, antenna, and battery pack. The laptop becomes the foundation for the final monitoring puzzle.

Chapter 3 Progress Checklist:

  • Unlock the hard drive with the color-based code
  • Assemble the computer and enter PIN 5397
  • Complete the yellow, white, and green data arrangement
  • Open the locker with code 40242
  • Clear Jacob, Murphy, and Keiko from the room
  • Wake Dan and retrieve the mysterious key
  • Collect the laptop, antenna, and battery pack
Investigation Note

Dan’s confession is a story progression point, but the belt is also an inventory clue. Inspect it after the conversation to reveal the hidden key.

LocationItemNext use
Dan’s areaTin mugFill with dripping water
Dan’s areaGlassesGive to Dan after waking him
Dan’s beltMysterious keyUnlock the closet
ClosetLaptopBuild the monitoring device
ClosetAntenna and battery packComplete the laptop setup

Final Phone-Monitoring Puzzle and Chapter Reward

The final sequence requires assembling the laptop with the antenna and battery pack, then connecting a set of numbered hexagons. The goal is to create a valid network in which adjacent sides match according to the available connections. Start with the most constrained pieces instead of moving randomly.

A hexagon marked 6 must connect on all six sides. After placing it, focus on pieces with fewer legal positions. This approach reduces backtracking and makes the remaining connections easier to verify. When every edge is connected correctly, the monitoring tool can identify where the suspect is using the phone.

1

Assemble the Monitoring Tool

Attach the antenna and battery pack to the laptop found inside the closet.

2

Start with the Six-Sided Piece

Place the hexagon marked 6 first because it must connect to all six neighboring sides.

3

Place Restricted Hexagons

Choose pieces with the fewest available positions and connect them before flexible pieces.

4

Check Every Edge

Confirm that each neighboring side follows the number and connection requirements shown by the puzzle.

The puzzle is solved when all hexagons form one valid connected network. This completes Chapter 3 and points Kate toward the next stage of the investigation.

Final puzzle featureRecommended approachWhy it helps
Hexagon marked 6Place it firstIt requires connections on every side
Limited-position piecesPlace them nextThey have fewer valid locations
Flexible piecesPlace them lastThey can fit several remaining spaces
Completed networkCheck all edgesConfirms the monitoring tool is functional

For an additional reference, use the Adventure Escape Mysteries – On Thin Ice Chapter 3 walkthrough guide for the chapter’s item sequence and puzzle clues.

Final Puzzle Strategy

When the hexagon layout feels unclear, avoid moving every piece at once. Lock the six-sided piece and the most restricted pieces first, then fill the open spaces with flexible hexagons.

Q: What is the hard drive code in the On Thin Ice chapter 3 walkthrough?

The hard drive code is 211012. It comes from Blackjack, Dimebag, and Nooner, rearranged by the drive’s blue, red, and green color order as 21, 10, and 12.

Q: What is Dan’s computer PIN in Chapter 3?

Dan’s computer PIN is 5397. Match the stopwatch, snowflake, fish, and gear icons with the correct digital-frame photos to identify the four digits.

Q: How do you open the frozen locker?

Clean the lock with hand sanitizer, read the highlighted rules, and count two people: the prisoner and one visitor. The resulting code is 40242.

Q: How do you solve the final phone-monitoring puzzle?

Attach the antenna and battery pack to the laptop, place the hexagon marked 6 first, then position the pieces with the fewest legal connections before filling the remaining spaces.