On Thin Ice chapter 4 walkthrough: Step-by-Step Guide - Guide

On Thin Ice chapter 4 walkthrough: Step-by-Step Guide

Solve every major puzzle in the On Thin Ice Chapter 4 walkthrough, including the gate code, ring mechanism, generator, rescue, and final fight.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice chapter 4 walkthrough covers the gate, drones, hideout, rescue, and final battle.
  • Gate code: Use the bullet-hole signs to enter 991224.
  • Ring puzzle: Match the carved letters to reveal the number 7427.
  • Rescue route: Use the syrup, taser, and handcuff key in the correct order.
  • Final fight: Follow the fight manual across three rounds instead of choosing moves randomly.

On Thin Ice Chapter 4 Walkthrough: Entry Route

The On Thin Ice chapter 4 walkthrough begins at Sticks’ hideout, where Kate and Murphy must clear the snowy entrance and decode a locked gate. Search every visible object before moving forward because the signs provide the complete clue for the first combination.

Video Highlights:

  • Clearing the tarp entrance and collecting the spikes
  • Finding the vodka and reading the bullet-hole signs
  • Entering the gate code 991224
  • Navigating the drone section to collect all five markers
Search Before Solving

Brush away all snow-covered signs before interacting with the metal box. The signs are not optional decoration; they contain the numbers needed for the gate.

Clear the Entrance

Pull out the spikes beside the tarp to reach the hideout entrance.

Collect the Clue Items

Brush away the snow, inspect the signs, and take the vodka from the rubble pile.

Open the Gate

Pour the vodka on the frozen metal box, inspect the bullet hole, and decode the signs.

The gate uses three signs marked by different numbers of bullet holes. Read the number associated with each bullet-hole count, then enter the values in order.

Bullet holesSign numberCode segment
19999
21212
32424

The complete gate code is 991224. After the gate opens, enter the drone area and guide Kate and Murphy toward all five markers without being detected. The exact route depends on the movement options shown on screen, so prioritize safe squares and avoid rushing into a drone’s line of sight.

Drone Area and Murphy’s Bridge

After collecting the five markers, use them to blow up the ice wall and reveal the secret hideout. The next challenge is a short construction puzzle that lets you cross the damaged section and reach Murphy.

Do Not Skip the Exterior Clue

Before finishing the bridge, go outside and remove the fallen signs with the hammer. One of them hides a carving that is needed for the ring mechanism later.

1

Prepare the Hideout

Move the curtain and collect the hammer. Pick up the two beams near the door before leaving the room.

2

Remove the Planks

Use the hammer to remove two planks inside, then go outside and collect the fallen sign.

3

Search the Signs

Use the hammer on the remaining signs outside. Inspect the exposed carving before returning indoors.

4

Build the Crossing

Place the two beams first, add the five planks, position the spikes as nails, and hammer them into place.

Use this order to avoid backtracking:

AreaRequired itemActionResult
Hideout interiorHammerMove curtain and collect itEnables plank removal
Door areaTwo beamsPick them upSupports the crossing
Interior and exteriorFive planksRemove signs and collect planksCompletes the bridge
BridgeSpikes and hammerPlace spikes, then hammer themOpens the route to Murphy

Once the crossing is complete, Murphy provides a gold ring and points toward the carved mantelpiece. Do not leave the area before checking the fireplace and the upper part of the mantelpiece.

Ring Mechanism and the 7427 Code

The hideout’s ring puzzle is the central logic challenge in this chapter. You need three rings, then must rotate them until their letters match the carving found outside.

Ring Puzzle Clue

The carving outside is the pattern to copy. When the rings are aligned correctly, the number framed by the letter V is 7427.

Gold Ring

Take the ring Murphy gives you after completing the bridge.

Fireplace Ring

Search inside the fireplace to find another ring.

Skylight Ring

Collect the skylight rod and use it to pull down the third ring.

Follow the sequence below rather than trying to rotate the rings immediately:

  1. Collect Murphy’s ring after crossing the repaired bridge.
  2. Search inside the fireplace for the second ring.
  3. Take the skylight rod from above the mantelpiece.
  4. Use the rod to retrieve the third ring.
  5. Place all three rings on the mantelpiece.
  6. Rotate the rings until the letters reproduce the outdoor carving.
  7. Read the number enclosed by the V: 7427.
Puzzle stageActionImportant result
Ring oneAccept the ring from MurphyFirst ring obtained
Ring twoSearch the fireplaceSecond ring obtained
Ring threeUse the skylight rodThird ring obtained
AlignmentMatch the outdoor carvingCorrect ring arrangement
Number clueRead the framed digits7427

After solving the mechanism, descend through the fireplace to reach the lower hideout. The code 7427 is used later when opening the duffel bag, so keep it available rather than assuming the puzzle is finished.

Progress Check

If the fireplace route has opened and you have recorded 7427, the ring section is complete. The next objective is rescuing Caspia.

Generator, Colt, and Caspia Rescue

The lower hideout contains the items needed to distract Colt and free Caspia. Several objects are collected in different rooms, so follow the order carefully.

Efficient Item Order

Open the duffel bag with the skylight rod, take the chisel and fight manual, then return upstairs before using the syrup on the generator.

1

Open the Duffel Bag

Use the skylight rod on the duffel bag in the lower area. Take the chisel and the fight manual.

2

Open the Round Object

Return upstairs. Use the chisel and hammer on the round globe-like object to obtain the syrup and broken bottle.

3

Distract Colt

Go back downstairs and pour the syrup into the generator. This creates the distraction needed to search Colt’s backpack.

4

Take the Taser

Remove the fight manual and taser from Colt’s backpack. Review the manual before beginning the confrontation.

5

Free Caspia

Use the taser on Colt, take the handcuff key, and use the key to release Caspia.

ObjectiveItem or toolCorrect use
Open the bagSkylight rodPull open the duffel bag
Open the globe-like objectChisel and hammerExtract the syrup and broken bottle
Distract ColtSyrupPour it into the generator
Disable ColtTaserUse it after taking the fight manual
Free CaspiaHandcuff keyUnlock Caspia’s restraints

The order matters because the fight manual explains the move system used in the final encounter. Read it before stepping onto the bridge. The battle is timed, and each round gives you a limited set of moves, so entering without reviewing the instructions can lead to unnecessary mistakes.

Final Fight Strategy and Chapter Completion

The final encounter lasts three rounds. Each round allows three choices, and the goal is to knock Sticks out once per round. The fight manual explains the move relationships, so use it as a reference instead of selecting attacks based only on damage.

Read the Fight Manual First

The battle is timed. Review the manual before starting, then choose moves according to the counter system. Sticks may use a different sequence from the one available to Kate.

The demonstrated strategy begins with Dodge, Block, Elbow in the first round. Later rounds use attacks such as Stab, Punch, and Kick, with the correct counter depending on the opponent’s move. In the final round, a kick can beat an elbow, allowing you to finish the encounter before the opponent’s next attack.

RoundConfirmed guidanceGoal
Round 1Dodge, Block, ElbowKnock Sticks down once
Round 2Follow the fight manual and use the shown countersKnock Sticks down again
Round 3Use the final counter sequence; kick beats elbowEnd the fight before the next attack

Chapter 4 Completion Checklist:

  • Clear the tarp entrance with the spikes
  • Enter the gate code 991224
  • Collect all five drone-area markers
  • Build the bridge with beams, planks, spikes, and the hammer
  • Align the three rings and record 7427
  • Use the generator distraction and free Caspia
  • Defeat Sticks across three fight rounds

After the third successful round, watch the ending sequence to complete the case. For a visual reference alongside this written route, use the On Thin Ice Chapter 4 walkthrough guide.

Q: What is the Chapter 4 gate code in On Thin Ice?

The gate code is 991224. It comes from the signs marked with one, two, and three bullet holes: 99, 12, and 24.

Q: How do I solve the ring puzzle?

Collect three rings, place them on the mantelpiece, and rotate them to copy the letters carved on the outdoor clue. The number framed by the V is 7427.

Q: Where do I find the taser?

Open the duffel bag with the skylight rod, take the fight manual, then use the chisel and hammer on the round object upstairs. Collect the syrup, pour it into the generator, and search Colt’s backpack for the taser.

Q: How many rounds are in the final fight?

The final fight has three rounds. You must knock Sticks out once in each round by selecting counters from the fight manual.

Chapter 4 Quick Reference

Use this compact reference when replaying the chapter or checking which clue comes next.

Fast Replay Route

The shortest reliable route is: gate code, drone markers, bridge, three rings, 7427, generator distraction, taser, handcuff key, then the three-round fight.

SequenceLocationKey action
1Snowy entranceCollect spikes, vodka, and sign clues
2Metal boxEnter 991224
3Drone areaCollect five markers without detection
4HideoutBuild the bridge and rescue Murphy
5MantelpieceAlign three rings and read 7427
6Lower hideoutOpen the bag and collect the fight manual
7Generator areaUse syrup, taser, and handcuff key
8BridgeWin three fight rounds and finish Chapter 4

Keep the two codes separate: 991224 opens the gate, while 7427 belongs to the ring mechanism and later duffel-bag progression. Once both are solved, the remaining obstacles are item-order puzzles and the timed fight.