- On Thin Ice chapter 2 follows Kate and Penny into Sticks’ office building.
- Robot solution: Use the symbol order revealed by Lobby Bot’s bold dialogue clues.
- EMP setup: Combine the copper wire, flash capacitor, and light switch.
- Office escape: Use the hard drive, correct dialogue, and smoke-clearing fan.
- Final puzzles: Arrange the bookshelf objects and connect both paths in the lobby.
On Thin Ice chapter 2 Walkthrough Overview
On Thin Ice chapter 2 begins at the police department, where Penny recognizes the woman in the photograph as Sara Stikowski, also known as Sticks. Kate and Penny travel to Sticks’ office building, but a security robot blocks their route. The chapter then moves through several connected puzzles involving an EMP device, an office escape, a bookshelf arrangement, and a final path puzzle.
Video Highlights:
- The Lobby Bot symbol-order puzzle and copper wire solution
- The EMP assembly using the capacitor and light switch
- Sticks’ dialogue choices and smoke bomb escape
- The bookshelf arrangement and final lobby puzzle
| Chapter Area | Main Objective | Key Items |
|---|---|---|
| Police department | Identify the woman in the photograph | Photograph |
| Lobby entrance | Disable Lobby Bot | Copper wire, sculpture shard |
| Robot control area | Build and activate the EMP | Flash capacitor, light switch |
| Sticks’ office | Convince Sticks to cooperate | Hard drive |
| Office shelves | Open the blocked elevator route | Fan, rope, key, photos, clamp |
| Final lobby | Restore the route and finish the chapter | Lobby Bot |
Collect every visible object before attempting the next puzzle. Several items only become usable after you inspect a nearby prop or trigger a dialogue scene.
The chapter is structured around item chains rather than combat or timed challenges. If an object appears decorative, inspect it anyway. The hanging sculpture, plants, light fixture, chair, photographs, and bookshelf ornaments all contribute to later solutions.
For a visual reference, the On Thin Ice Chapter 2 walkthrough guide provides a related step-by-step progression through the same chapter.
Lobby Bot and EMP Puzzle Solutions
The first major obstacle is Lobby Bot. Start by showing Penny the photograph again at the police department. She identifies Sticks as Sara Stikowski, a negotiator, which opens the route to the office building.
At the lobby, move the plant aside to reveal a switch. Activate it so the hanging sculpture falls and breaks. Pick up the sculpture shard. You will need it to access the hidden door later.
Question Lobby Bot
Speak with Lobby Bot and ask all four available questions. Pay attention to the emphasized clue words, especially FIRST, CENTRAL, and LAST. These words define the order of the three symbols.
Open the Locked Box
Use the symbol sequence indicated by the dialogue. The working order is the shield symbol first, the hourglass in the center, and the no-entry or toxin symbol last. Take the copper wire from the opened box.
Reach the Hidden Door
Wrap the copper wire around Lobby Bot. Move the plant aside again, then use the sculpture shard on the concealed door. Search the toolbox and collect the screwdriver and ladder.
Collect the Circuit Parts
Use the screwdriver to remove the light switch. Place the ladder beneath the light fixture and collect the flash capacitor.
Activate the EMP
Combine the copper wire, flash capacitor, and light switch. Turn on the device to short out Lobby Bot, then collect the computer chips.
| Puzzle | Required Action | Result |
|---|---|---|
| Photograph clue | Show Penny the photograph again | Sticks is identified |
| Hanging sculpture | Activate the revealed switch | Sculpture shard appears |
| Symbol box | Follow the first, central, last order | Copper wire obtained |
| Hidden door | Use the sculpture shard | Toolbox and ladder become available |
| Light fixture | Use the ladder | Flash capacitor obtained |
| Control panel | Remove the light switch | EMP components assembled |
After the EMP activates, place the computer chips into Lobby Bot. The reprogramming puzzle requires you to position the chips on the grid so matching patterns connect in every direction. There is no need to rush; inspect each chip edge and prioritize connections that lock several neighboring spaces at once.
Do not try to force the computer-chip grid before all chips are installed. The puzzle becomes manageable only after Lobby Bot has received the complete set.
The elevator opens after the robot sequence is complete. Enter the correct panel code by matching each button design with its corresponding digit:
| Button Appearance | Digit |
|---|---|
| Black-and-white dashed design | 4 |
| Yellow-and-black design | 3 |
| Black frame | 6 |
| Completely black button | 5 |
Enter 4365 to continue to Sticks’ office.
Sticks’ Office Dialogue and Escape
Sticks is waiting in her office when Kate and Penny arrive. The dialogue choices matter because Kate must convince Sticks that she has a reason to distrust the police and cooperate with the investigation.
Select the following options:
| Dialogue Stage | Correct Choice |
|---|---|
| Establish the grievance | “We never get a reward.” |
| Present leverage | “I have Hacksaw’s evidence.” |
| Continue the negotiation | Place the hard drive on the table |
| Final persuasion choice | “Think about dinner.” |
The wording may appear with minor capitalization differences, but the important choices are the grievance statement, Hacksaw’s evidence, and the dinner-related response. After the hard drive is placed on the table, Sticks offers a large payment and attempts to escape. Penny tries to arrest her, but Sticks uses a smoke bomb.
Choose the grievance and evidence responses before placing the hard drive. If the conversation does not advance, tap Sticks again and review the available dialogue options.
Once the room fills with smoke, pick up the fan and move the chair so you can connect the fan. Turn it on to clear the smoke. The room then becomes a collection area for the next sequence.
Collect the following objects:
- Fan
- Doll
- Bookcase ornaments
- Curtain rope
- Duct tape
- Hard drive
- Lamp
- Key
- Polaroid photographs
- Clamp
- Plaque or framed object from beneath the shelves
Use the duct tape on the damaged lamp to repair it. Use the curtain rope to reach the key hanging from the chandelier. Then use the key on the safe and take the Polaroid photographs.
| Office Object | Use | Unlocks |
|---|---|---|
| Fan | Clears the smoke | Access to the room |
| Duct tape | Repairs the lamp | Lamp becomes collectible |
| Curtain rope | Reaches the chandelier | Key |
| Key | Opens the safe | Polaroid photographs |
| Clamp | Pulls out the trapped shelf object | Final bookshelf item |
| Hard drive | Advances the negotiation | Sticks’ escape scene |
Inspect the photographs carefully. They reveal the clue needed for the bookshelf arrangement and also expose the clamp’s use. Apply the clamp to the item stuck beneath the bookshelves, then gather the final piece.
Bookshelf Arrangement and Elevator Route
The bookshelf puzzle asks you to place the collected objects in the correct positions. The photographs show the intended arrangement, so use them as a reference instead of guessing from the object names.
The exact visual layout is more important than the order in which you collect the items. Place the objects on the shelves, then compare the background and photograph clues. If a placement appears correct but the puzzle does not advance, inspect the photographs again and check for an overlooked object.
Repair Items
- Duct tape
- Lamp
- Used before shelf placement
Access Items
- Curtain rope
- Key
- Safe access
Clue Items
- Polaroid photos
- Shelf arrangement reference
- Hidden visual detail
Shelf Items
- Clamp
- Plaque or trapped object
- Final placement piece
The bookshelf clue includes a varied collection of recognizable objects, such as a cup, books, a moon-like ornament, a crystal, a lamp, a clock, a horse, a document, a butterfly, a fan, a cactus, and coral. Because the scene is visual, use the photograph and shelf background to confirm each position rather than relying on a text-only sequence.
Place the obvious large objects first, then fill the unusual ornaments. The fan and coral are easy to overlook, while the plaque or framed item may remain hidden until you use the clamp.
After the shelf puzzle is solved, the blocked elevator route opens. Enter the elevator and continue until Kate and Penny return to the lobby. The final challenge is a tile-swapping puzzle that creates paths for both characters.
| Puzzle Element | What to Check |
|---|---|
| Large path tiles | Match their edges with neighboring tiles |
| Corner tiles | Rotate or swap them to preserve both routes |
| Blocked sections | Move obstructing squares away from the central path |
| Kate’s route | Confirm that one complete path reaches the exit |
| Penny’s route | Confirm that the second path also reaches the exit |
The important condition is that both paths must be complete. A single connected route is not enough. Swap the squares until Kate and Penny can each move through the lobby without a broken segment.
Chapter 2 Checklist and Final Tips
Use this checklist before leaving each area. It helps prevent backtracking, especially during the office sequence where several objects become available after the smoke clears.
Chapter 2 Completion Checklist:
- Show Penny the photograph again and identify Sticks
- Collect the sculpture shard and solve Lobby Bot’s symbol box
- Assemble the EMP with the copper wire, capacitor, and light switch
- Use the correct Sticks dialogue and place the hard drive
- Clear the smoke, open the safe, and collect the shelf items
- Arrange the bookshelf objects and connect both final paths
When the lobby paths appear almost correct, focus on the two endpoints first. Then adjust the center tiles so both routes remain connected at the same time.
The most reliable approach is to solve the chapter in a strict item-chain order:
- Identify Sticks before leaving the police department.
- Finish the Lobby Bot sequence before entering the elevator.
- Record the 4365 elevator code.
- Complete the office dialogue before collecting every shelf object.
- Use the smoke-clearing fan to reveal the remaining items.
- Study the photos before committing to the bookshelf layout.
- Verify both paths in the lobby before ending the chapter.
| Stage | Checkpoint | Recommended Approach |
|---|---|---|
| Investigation | Sticks identified | Show Penny the photograph again |
| Lobby | Robot disabled | Follow the symbol order and build the EMP |
| Elevator | Code accepted | Enter 4365 |
| Office | Sticks escapes | Use the grievance, evidence, and dinner choices |
| Bookshelf | Route opens | Match objects to the photo clue |
| Lobby finale | Chapter ends | Connect both character paths |
If you become stuck, inspect every active object instead of repeatedly tapping the same puzzle. Adventure Escape Mysteries frequently uses a nearby environmental interaction to reveal the next item. In this chapter, the plant, sculpture, chair, photographs, and chandelier each serve that purpose.
On Thin Ice chapter 2 FAQ
Q: What is the Lobby Bot symbol order in On Thin Ice chapter 2?
Use the order indicated by the bold dialogue clues: the shield symbol first, the hourglass in the center, and the no-entry or toxin symbol last.
Q: What is the elevator code in Chapter 2?
The elevator code is 4365. Match the black-and-white dashed, yellow-and-black, black-framed, and completely black button designs to their digits.
Q: Which dialogue choices convince Sticks to cooperate?
Choose “We never get a reward,” then “I have Hacksaw’s evidence.” After placing the hard drive, select the dinner-related response, shown as “Think about dinner.”
Q: How do I solve the final lobby puzzle?
Swap the square tiles until both Kate’s and Penny’s routes form complete paths. Check both endpoints because one finished path does not complete the puzzle.
Once both lobby routes connect, pick up Lobby Bot and watch the ending scene. This completes On Thin Ice chapter 2 and leads into the next chapter.