On Thin Ice chapter 3: Step-by-Step Puzzle Walkthrough - Chapters

On Thin Ice chapter 3: Step-by-Step Puzzle Walkthrough

Solve every puzzle in On Thin Ice chapter 3, including the hard drive code, Dan’s computer PIN, locker code, and final phone tracker.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice chapter 3 begins at the police station during a citywide blizzard lockdown.
  • Hard drive code: Use the highlighted names to create the six-digit sequence 211012.
  • Dan’s computer PIN: Match the screen icons with the photos to enter 5397.
  • Locker code: Apply the prisoner rules to two people and enter 40242.
  • Final objective: Build the phone-tracking device and connect the hexagons correctly.

On Thin Ice chapter 3 Walkthrough Overview

On Thin Ice chapter 3 returns Kate Gray to the police station, where a storm traps the team inside and a suspected traitor threatens the investigation. The chapter combines code interpretation, item assembly, environmental clues, and two rearrangement puzzles. Follow the sequence below to avoid missing items or returning to earlier rooms unnecessarily.

Video Highlights:

  • Unlocking the hard drive with the color-coded name clue.
  • Repairing and activating Dan’s computer.
  • Solving the evidence locker code and questioning Dan.
  • Completing the final phone-monitoring hexagon puzzle.
Chapter ObjectiveRequired ResultMain Clue
Open the hard driveEnter 211012Three highlighted names and their number values
Repair Dan’s workstationAssemble the computerFan bays, tubes, coolant, and graphics cards
Access Dan’s computerEnter 5397Stopwatch, snowflake, fish, and gear symbols
Open the evidence lockerEnter 40242Rules about hands, items, shirts, shoes, and mouths
Track the suspectComplete the hexagon layoutNumbered connection points

Police Station

Inspect the hard drive, repair the damaged chart, and collect the clues needed to expose the traitor.

Dan’s Office

Gather computer parts, wake Dan, recover his glasses, and access the hidden investigation files.

Evidence Area

Remove the other officers from the room, unlock the locker, and retrieve Dan’s belongings.

Tracking Setup

Use the mysterious key to find the monitoring equipment and assemble the phone-tracking device.

Best Route

Inspect every highlighted object before leaving a room. Several items, including the wire, remote control, and key, are used more than once during the chapter.

Hard Drive and Computer Puzzle Solutions

The first major sequence in On Thin Ice chapter 3 starts with the hard drive in the police station. The drive displays three color groups: blue, red, and green. A damaged chart nearby contains the matching pattern, but it must be repaired before it can provide the useful clue.

1

Repair the damaged chart

Take the police sticker from the chart and use it to cover the broken wire. Once the chart works again, inspect the highlighted names connected to the hard drive clue.

2

Convert the names into numbers

The three names are Dimebag, Nooner, and Blackjack. Their number values are 10, 12, and 21. Arrange them by the hard drive’s color order: blue, red, then green.

3

Unlock the hard drive

Enter 211012. The sequence places Blackjack first, Dimebag second, and Nooner third according to the color-coded clue.

4

Collect the computer parts

Move to Dan’s office. Pick up the grabber, two fan bays, remote control, and cabinet handle. Replace the handle, then collect the plastic tubes and coolant from the drawers.

After the hard drive is opened, take it downstairs rather than connecting it directly to Kate’s computer. Dan is asleep, so use the Zap Cola energy drink to wake him temporarily. The graphics cards and microfiber cloth become available after interacting with him and the surrounding furniture.

ItemWhere to Find ItPurpose
Police stickerDamaged chartRepairs the chart’s broken wire
Cabinet handleDan’s officeOpens the storage drawer
Plastic tubesCabinet drawerPart of the computer assembly
CoolantSecond drawerCompletes the computer cooling system
Two fan baysDan’s officeRequired for the computer
Graphics cardsBeneath DanRequired to start the computer
Microfiber clothBeneath DanCleans the digital picture frame
Remote controlDan’s officeFixes the frame’s position
Do Not Skip the Frame

The password clue is not visible until the digital picture frame is cleaned and adjusted with the remote control. Inspect the photos afterward to reveal the numbers needed for the PIN.

Dan’s Computer PIN and Data Puzzle

Assemble the computer with the hard drive, two fan bays, plastic tubes, coolant, and graphics cards. Once the system starts, the monitor displays four symbols: a stopwatch, snowflake, fish, and gear. These symbols correspond to images in the repaired picture frame.

The correct PIN is 5397:

Screen SymbolMatching PhotoDigit
StopwatchEscape room image5
SnowflakeSnowboarding image3
FishSushi image9
GearRobot image7

Enter the digits in the same order shown on the computer screen. After access is granted, open the hard drive data puzzle. The goal is to reorganize the colored information into three horizontal rows.

Row PositionRequired Color
Top rowYellow
Middle rowWhite
Bottom rowGreen

The puzzle allows pieces to move through the open spaces. Work from the most constrained pieces first, then complete each row without disturbing sections that already match. When all three rows are ordered correctly, the computer reveals the contact book.

Use the contact book to identify the phone connected to the investigation. This confirms that Dan is involved as the inside man, but Kate still needs to clear the room before she can question him directly.

Clean First

Use the microfiber cloth on the picture frame before searching for the password images.

Read the Order

Enter the symbols from left to right: stopwatch, snowflake, fish, then gear.

Sort by Rows

Keep the yellow, white, and green target rows in mind while moving the data blocks.

Computer Checkpoint

If the computer rejects the PIN, verify that the symbols were read in screen order. The correct sequence is 5397, not the order in which the photos were discovered.

Evidence Locker, Dan’s Testimony, and Hidden Key

After discovering Dan’s role, Kate must remove Jacob, Murphy, and Keiko from the area. Collect the hand sanitizer and knock down the framed rules list. The sanitizer cleans the frozen locker panel, while the bent wire helps retrieve a keyring and later reaches objects in Dan’s sleeping area.

ActionRequired ItemResult
Clean the locker panelHand sanitizerReveals the keypad
Retrieve the keyringBent wireProvides access to the evidence room
Open the evidence roomKey from the keyringAllows Kate to collect police tape
Move MurphyPolice tapeClears Murphy from the area
Open the second lockerCode 40242Reveals Dan’s belongings
Move KeikoDan’s belongingsClears Keiko from the room
Move JacobArrest papersClears Jacob from the room

To solve the five-digit locker code, apply the displayed rules to two people: one prisoner and one visitor. Count the highlighted categories rather than counting the people currently visible in the room.

Rule CategoryCount for Two People
Hands4
Items0
Shirts2
Shoes4
Mouths2

Enter 40242 to open the locker. Give Dan’s belongings to Keiko, give the police tape to Murphy, and hand the arrest papers to Jacob. Once the area is clear, use the bent wire to retrieve Dan’s tin mug and glasses.

Fill the mug with the dripping water from the cell and use it to wake Dan. Give him his glasses so Kate can question him. Dan explains that the woman in the photograph is his daughter and that the ransomware group threatened her. He then gives Kate his belt.

Inspect the belt to find a hidden compartment containing a mysterious key. Use that key on the closet to reveal a laptop, antenna, and battery pack.

Locker Code Logic

The code is based on the hypothetical situation described by the rules: two people with no carried items. That produces 4 hands, 0 items, 2 shirts, 4 shoes, and 2 mouths.

Final Tracking Device Puzzle

The closet contains the equipment needed to monitor the suspect’s phone. Take the laptop, antenna, and battery pack, then attach the antenna and battery to the monitoring tool. The final puzzle uses connected hexagons with numbered sides.

The reliable approach is to place the most restricted pieces first. A hexagon marked 6 must connect on all six sides, while pieces with fewer available connections should be positioned where their required links can still be completed.

1

Assemble the monitor

Combine the laptop with the antenna and battery pack. Check that every component is attached before starting the connection puzzle.

2

Find the fixed connection

Locate the hexagon marked 6. This piece must connect to all six neighboring sides, making its placement the strongest anchor.

3

Place restricted pieces

Identify hexagons with only a small number of valid positions. Fit these before placing flexible pieces so the available spaces do not become blocked.

4

Complete the network

Match each numbered side with a neighboring side and confirm that every required connection is satisfied. Adjust the flexible pieces last.

When the layout is complete, the device identifies where the suspect is using the phone. This ends the chapter and sets up Kate’s next confrontation.

Chapter 3 Completion Checklist:

  • Repair the chart with the police sticker
  • Unlock the hard drive with 211012
  • Assemble Dan’s computer and enter 5397
  • Open the evidence locker with 40242
  • Build the phone tracker and finish the hexagon puzzle
Final Puzzle FeatureRecommended ApproachCommon Mistake
Hexagon marked 6Use it as the main anchorPlacing it after flexible pieces
Restricted piecesPlace them earlyLeaving them until the board is crowded
Flexible piecesSave them for lastTreating every piece as equally limited
Numbered sidesMatch every required connectionChecking only one side of each piece

For additional visual reference, use the Adventure Escape Mysteries: On Thin Ice Chapter 3 walkthrough guide alongside this solution order.

Final Puzzle Tip

If the hexagon board stops progressing, undo the last flexible placement first. The issue is usually a restricted piece that was forced into a space needed by another connection.

On Thin Ice Chapter 3 FAQ

Q: What is the hard drive code in On Thin Ice chapter 3?

The hard drive code is 211012. Convert Blackjack, Dimebag, and Nooner into 21, 10, and 12, then arrange the values according to the blue, red, and green clue order.

Q: What is Dan’s computer PIN?

Enter 5397. The stopwatch corresponds to 5, the snowflake to 3, the fish to 9, and the gear to 7.

Q: How do I open the evidence locker?

Clean the locker panel with hand sanitizer and enter 40242. The digits represent four hands, zero items, two shirts, four shoes, and two mouths for two people.

Q: What happens after the final hexagon puzzle?

The completed phone-monitoring device locates the suspect’s phone and concludes Chapter 3, leading into the next chapter of Kate’s investigation.

Chapter Clear

Once the tracker identifies the phone location, the major puzzles in Chapter 3 are complete. Keep the solution codes recorded if you are replaying the chapter for missed interactions or achievements.