On Thin Ice chapter 4: Step-by-Step Walkthrough - Chapters

On Thin Ice chapter 4: Step-by-Step Walkthrough

Solve every puzzle in On Thin Ice chapter 4, including the gate code, drone route, hidden hideout, generator, and final fight.

2026-09-23
On Thin Ice Wiki Team
Quick Guide
  • On Thin Ice chapter 4 concludes Kate and Murphy’s investigation at Sticks’ hideout.
  • Gate code: Read the bullet-hole signs and enter 991224.
  • Hideout clue: Align the three rings with the etched letter pattern.
  • Generator puzzle: Use syrup to distract Colt before taking the fight manual and taser.
  • Final fight: Consult the manual and counter each move across the bridge.

On Thin Ice chapter 4: Opening Route

On Thin Ice chapter 4 begins at the entrance to Sticks’ hideout. Kate and Murphy must clear the snowy approach, unlock the metal gate, and pass through a drone-controlled area. Search every visible object before moving forward because several clues and tools are needed later.

Video Highlights:

  • Opening the frozen gate panel with vodka
  • Decoding the bullet-hole signs
  • Collecting all five markers while avoiding drones
  • Reaching the hidden hideout beyond the ice wall

Start by pulling away the spikes blocking the tarp. Brush the snow from the area to reveal the signs and the rubble pile. The vodka is hidden among the rubble and is required for the frozen control panel.

AreaRequired actionResult
Tarp entrancePull out the spikesAccess to the snowy approach
Snowy groundBrush away the snowReveals signs and rubble
Rubble pileTake the vodkaTool for the frozen panel
Metal boxUse the vodkaReveals the gate lock
Gate lockEnter 991224Opens the route to the drones

The gate combination comes from the three signs marked by bullet holes:

Bullet holesNumberCode position
199First pair
212Middle pair
324Final pair

Enter 991224 without spaces. After the gate opens, move into the drone section. Kate and Murphy need to collect five markers while staying out of the drones’ flight paths. Watch the marker positions and wait for a drone to pass before crossing an exposed area.

Route Tip

Collect the markers patiently rather than rushing between them. Use cover, observe the drone pattern, and move when the next lane is clear.

After all five markers are collected, the ice wall is destroyed and the path to the secret hideout becomes available.

Hideout Bridge and Ring Puzzle

Inside the hideout, Murphy becomes trapped and Kate must build a temporary bridge. Move the curtain to find the hammer, then collect the two beams near the door. The hammer can also be used outside to remove additional wooden planks.

Hammer

Use it to remove planks and later secure the bridge with spikes.

Three Rings

One ring comes from Murphy, one from the fireplace, and one is taken with the skylight rod.

Skylight Rod

Take it from above the mantelpiece and use it to reach the hidden ring.

Follow the bridge sequence carefully:

1

Collect the bridge materials

Take the hammer and the two beams inside the hideout. Go back outside and pick up the fallen sign.

2

Remove the remaining planks

Use the hammer to pull the other signs away. Collect the extra planks and inspect the clue revealed underneath.

3

Build the crossing

Return inside, place the two beams and five planks, then use the spikes as nails. Hammer them into place.

4

Reach Murphy

Cross the completed bridge. Murphy provides a gold ring and points out the ring mechanism on the mantelpiece.

5

Find the last rings

Take the ring from the fireplace. Then use the skylight rod above the mantelpiece to retrieve the final ring.

Place all three rings on the mantelpiece. Rotate them until they match the etched letter pattern found outside. The correct alignment exposes the number 7427, framed by the letter V.

Puzzle objectClue sourceCorrect result
Gate lockBullet-hole signs991224
Mantelpiece ringsExterior etched lettersMatch the displayed pattern
Framed numberLetter V on the aligned mechanism7427

Once the rings are aligned, use the fireplace entrance to descend into the hidden lower area.

Puzzle Warning

Do not enter 7427 at the gate. The number belongs to the later hideout mechanism and appears only after the rings are aligned correctly.

Generator, Colt, and Caspia

The lower hideout contains several connected objectives. Explore the area, then return to the upper level when you need the chisel and hammer. These tools open the round globe-like object and reveal the items needed to distract Colt.

Use the following order to avoid backtracking:

ObjectiveItem or clueAction
Open the globe-like containerChisel and hammerBreak open the round object
Obtain the fuel itemSyrup and broken bottleTake both from inside
Distract ColtSyrupPour it into the generator
Prepare for the encounterFight manual and taserTake them from Colt’s backpack
Free CaspiaHandcuff keyUse it after Colt is subdued

The syrup is the key item for the generator. Pour it into the machine to create a distraction, then take the fight manual and taser from Colt’s backpack. Study the manual before using the taser, because the next section depends on understanding the combat counters.

Use the taser on Colt and take the handcuff key. The key releases Caspia, Dan’s daughter, from captivity. After Caspia is free, Sticks appears with her and threatens her on the bridge.

Chapter 4 Objectives:

  • Open the globe-like container with the chisel and hammer
  • Take the syrup and broken bottle
  • Pour syrup into the generator
  • Take the fight manual and taser from Colt’s backpack
  • Use the handcuff key to free Caspia
Progress Check

Before stepping onto the bridge, make sure Caspia is free and the fight manual has been examined. The manual provides the matchup rules for the final encounter.

For an additional written reference, compare this On Thin Ice Chapter 4 walkthrough guide while checking the puzzle order.

Final Bridge Fight Strategy

The final confrontation takes place on the bridge and is resolved through a sequence of combat choices. Each round requires selecting moves based on the matchup rules shown in the fight manual.

The core relationships are:

Your move or counterBeats or countersPractical use
PunchKickSelect when the opponent commits to a kick
KickElbowUseful against an elbow attack
ElbowPunchUse against a punch
DodgeAvoids many direct attacksChoose when the opponent’s move is difficult to read
BlockDefensive responseUse when the manual identifies a blockable attack
StopStrong interruptionFollow the manual’s specific counter

The encounter is divided into rounds, with three choices made in each round. Avoid selecting moves randomly. Watch the opponent’s action, consult the manual’s relationships, and choose the counter that matches the displayed rule.

A practical decision flow is:

  1. Identify the opponent’s attack.
  2. Check whether the manual recommends a punch, kick, elbow, dodge, block, or stop.
  3. Select the counter and continue observing the next exchange.
  4. Repeat until the round ends.
  5. Use the same process for the remaining rounds.

The walkthrough sequence emphasizes defensive timing early in the fight, followed by the appropriate strike when the opponent is exposed. If a selection fails, reread the manual instead of treating the previous choice as a fixed combination.

Combat Tip

The fight is a counter puzzle, not a damage race. Match each response to the opponent’s move and use dodge or block when the manual calls for defense.

Fight phaseRecommended focusMistake to avoid
First exchangeRead the opening attackChoosing a strike without checking the manual
Middle exchangesApply the punch, kick, and elbow countersRepeating the same move automatically
Defensive momentsUse dodge, block, or stop when indicatedTreating every attack as strikeable
Final exchangeFollow the last matchup carefullySkipping the manual before the final choice

After winning the bridge fight, continue through the ending sequence. The case is resolved, Sticks is defeated, and Kate and Murphy’s relationship receives a lighter closing moment after the crisis.

Ending Tip

Once the final fight is won, let the ending scenes play through. There are no additional chapter puzzles after the bridge encounter.

Chapter 4 FAQ

Q: What is the On Thin Ice chapter 4 gate code?

The gate code is 991224. It comes from the signs showing one bullet hole as 99, two bullet holes as 12, and three bullet holes as 24.

Q: How many markers must Kate and Murphy collect near the drones?

You must collect five markers while avoiding the drones. Move between safe openings and wait for the flight path to clear.

Q: How do I solve the mantelpiece ring puzzle?

Place all three rings on the mantelpiece and rotate them to match the etched letter pattern found outside. The aligned mechanism reveals 7427.

Q: How do I defeat the final bridge opponent?

Use the fight manual to counter each attack. Punch beats kick, kick beats elbow, and elbow beats punch; use dodge, block, or stop when the manual indicates.

Final Check

The two most important numbers are used in different locations: 991224 opens the outside gate, while 7427 is revealed by the interior ring mechanism.